Games with Dynamic Difficulty Adjustment using POMDPs

نویسندگان

  • Robby Goetschalckx
  • Olana Missura
  • Jesse Hoey
  • Patricia Kan
  • Alex Mihailidis
چکیده

In this paper the approach of using a partially observable Markov model for games with dynamical difficulty adjustment is introduced. This approach leads implicitly to a strategy which balances gathering information about the player through his or her behavior with adjusting the game to the estimated player’s abilities and preferences. We will show how this approach can be used in a stroke rehabilitation system, where a person plays a game in which the controller is a rehabilitation device. We show that the parameters of the model have a clear influence on the behavior of the system and that aspects of the player’s abilities and characteristics can be measured by observing the behavior.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Classification on Graphs for Dynamic Difficulty Adjustment: More Questions Than Answers

Motivated by a problem of dynamic difficulty adjustment in computer games, we propose a new learning setting. We argue that video games require a mechanism for dynamic difficulty adjustment. Such mechanism can be formulated as a classification problem on a graph that combines the properties of online and active learning. The main contribution of this paper is the clarification of this novel lea...

متن کامل

Dynamic difficulty adjustment on MOBA games

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the players entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy, more challenges and consequently more frustration. Due to these characteristics, the use of a mechanism that performs the difficulty balance dynamically seems...

متن کامل

An Experimental Testbed to Enable Auto-dynamic Difficulty in Modern Video Games

Providing gameplay that is satisfying to a broad player audience is an appealing goal to game developers. Considering the wide range of player skill, emotional motivators, and tolerance for frustration, it is simply impossible for developers to deliver a game with an appropriate level of challenge and difficulty to satisfy all players using conventional techniques. Auto-dynamic difficulty, howe...

متن کامل

Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games

Dynamic difficulty adjustment (DDA) is a technique for adaptively changing a game to make it easier or harder. A common paradigm to achieve DDA is through heuristic prediction and intervention, adjusting game difficulty once undesirable player states (e.g., boredom or frustration) are observed. Without quantitative objectives, it is impossible to optimize the strength of intervention and achiev...

متن کامل

Predicting Dynamic Difficulty

Motivated by applications in electronic games as well as teaching systems, we investigate the problem of dynamic difficulty adjustment. The task here is to repeatedly find a game difficulty setting that is neither ‘too easy’ and bores the player, nor ‘too difficult’ and overburdens the player. The contributions of this paper are (i) the formulation of difficulty adjustment as an online learning...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010